Changelog
Current state: pre-alpha
All listed tasks are subject to change as development progresses
Completed Tasks
-
Project initialized
Setup of file structure, tools, and basic game engine logic.
-
Player movments and attacks
A simple movment and Attack Added.
-
Enemy AI (first version)
Patrol enemies move randomly
-
Level 1 terrain added
Grass, rocks, and water tiles placed for the first map layout.
-
Collision system added
Player and enemies can't pass through obstacles.
-
inventory system added
Backpack for collecting items, weapons, and potions.