Changelog

Current state: pre-alpha

All listed tasks are subject to change as development progresses

45%

Completed Tasks

  • Project initialized
    Setup of file structure, tools, and basic game engine logic.
  • Player movments and attacks
    A simple movment and Attack Added.
  • Enemy AI (first version)
    Patrol enemies move randomly
  • Level 1 terrain added
    Grass, rocks, and water tiles placed for the first map layout.
  • Collision system added
    Player and enemies can't pass through obstacles.
  • inventory system added
    Backpack for collecting items, weapons, and potions.

Future Developments

  • Add more sound effects and background music
    Ambient and action sounds to enhance immersion.
  • Skill tree system
    Player can unlock skills and upgrades via XP.